
ABBOTT MILL / THE EAST END DEN
Sitting on a waterway that makes part of the border between Newham and Barking, the red brick building might pass at a glance for one of London's trendy Victorian industrial conversions. Closer inspection, however, reveals chipped edges and filled in windows - maybe it's shabby chic. sometimes, there are cars in the driveway and lights on for every floor. sometimes, the place looks empty.
however many people call it home, it seems like they keep large dogs.
for decades now, this has been the lair of the East End Pack. it's intended to be a safe, secure space for the faction, open to all members including both werewolves and their few allies. those needing - or simply wanting - to stay here are welcome to, with ample space renovated and fitted to be suitable for residence. everything needed is provided by members.
on full moons, the building is essentially put into lock down, with members of the pack that have difficulty controlling themselves being restrained to avoid damaging others or themselves.
EXTERIOR
clearly a relic of the industrial revolution, the old mill is a hulking building of brick, stone, and glass. it's an impressive looking place, with many high windows and a roof partially of glass. the keen-eyed might notice that there are a few broken windows or boarded up panes, but all of them seem to be towards the same end of the building.
The building itself is surrounded by high walls of the same brick, though it's possible to find parts where it has crumbled - or been broken. There are only two gates; the main entrance, a sliding gate in grand cast iron features an electronic keypad complete with security intercom for guests to announce themselves - though there's seldom ever an answer; and the back gate, which is a far smaller entryway down by the river, almost hidden by overgrowth, and features the same keypad as well as padlocked chain. either gate being forced triggers an alarm. A neat sign by each informs that this is private property, and trespassers will be prosecuted. someone put up a 'beware of the dog' sign. cute.
From outside, there is little that can be seen. Between the high walls, bricked up lower windows, and the trees and shrubs growing in what sparse grounds there are, much of the place is obscured - though one might look through the gate to see an ivy-covered facade and what appears to be a garage beside the main building. Besides that, those snooping will have little luck.
all doors are rigged to set off an alarm in the building, alerting anyone inside to intruders.
INTERIOR
inside, the den is strangely varied in condition. parts of the building are renovated and livable, even if empty, while other parts appear to be on the verge of falling to pieces. much of the space inside is open, partially thanks to the original layout of the factory and partially thanks to ripped off doors and broken walls. this part of the building is generally used for training, whether that's in werewolf 101 or simply how to apply the strength they have - it's not uncommon to see gym equipment lying around amidst the odd table or chair, but the place could be mistaken for empty.
▸ the residence: the end of the building furthest from the main entrance happens to be in the best condition, and it's this section that's maintained as living space for those who have use for it. this place is pretty well kept, though that's probably in part to the lack of things lying around cluttering up the place. one of the previous alphas eventually stopped trying to decorate the place with knick-knacks after one too many of his ornamental plates got thrown. what remains is function over form - furniture that's sturdy and comfortable and in a weird assortment of styles that might put one in mind of a weird, disorganized store.
overall, it's fairly communal. there's a big main living space and kitchen, but there are other, smaller areas for people to hang out or work in and individual rooms are available - it's all been put together with a pack in mind. members tend to bring things, whether it's chairs or a rug or a set of replacement crockery, and leave them there.
the top floors of this section have always been set aside for the alpha, and recently Derek has decided to start staying in them more often than not. he promptly moved most of the furniture into the older levels for everyone else to use.
▸ the basement: the mill's old storage section has also been converted, and features ten heavily reinforced cells along with open space, all kept behind bank vault-style doors. werewolves are generally expected to come here for the duration of the full moon, when their gift is at its most uncontrollable. those particularly at risk will be put into one of the cells, but for the most part the space itself is enough. derek is almost guaranteed to be there every month, and will attempt to teach what he can about control.
EXTRA
have a question or suggestion, or would you like to plot something involving the den? feel free to ask here as well as my other forms of contact! if you think your character would choose to stay here a lot of the time, you can let me know about that too! characters are also perfectly at liberty to do what they want with their own space. if they want to paint their room pink then that's fine. maybe the pack will help decorate.
don't be a slob, don't leave wolf hair in the sinks, don't bring people who don't know over, and don't play music loud late at night. derek is not doing your laundry. |